From there to here - the legacy of idtech

Presented by Ender
Monday 3:50 p.m.–4:10 p.m. in Medium Lecture Theatre CB11.00.401
Target audience: Community

Abstract

idtech had a major influence on the nascent PC gaming industry, parallelled only by the Unreal engine. Let's take a look back at the history of the idtech2 (Quake) engine, and how its modding capabilities and later GPL source release helped influence a generation of game developers and indie creators.

Presented by

Ender

Ender is a Systems Administrator for a Perth hosting company by day... and by night he puts on his +4 Cap of Computer Archaeology and pulls apart old software and systems. He founded and managed the first site (QuakeSrc) established around ID Software's GPL release of IDTECH2 (Quake) - which provided many developers with their 1st chance to learn and modify a commercial-grade 3D game engine. While the site closed many moons ago, much of the tutorial and documentation content remains mirrored around the web. In 2002, Ender became Project Lead of the ScummVM. He retired from the team in 2008, but still closely follows the project and promotes it where possible.